From there, I shimmied across ledges before jumping atop the roof.
In this case, I was able to climb some scaffolding and jump to a balcony. It s more integrated architecturally, he said. Building on a strong foundation, the team made an effort to make the levels blend in more in the sequel. The one problem was that the stages they built were extremely modular and square.
Fortier said that the process of making Human Revolution taught Eidos Montreal how to build a Deus Ex level. This is where Mankind Divided shows off some of its improvements. Of course, I couldn t get through the front door with armed men around, so I had to go another way. They had someone upstairs forging these fake transit papers for augs desperate enough to buy them.
Mankind Divided offers dialogue options and I chose enough responses to get an idea of the operation they were running. PAPERS, PLEASE: I followed his direction, which sent me to the other end of the street, where a man was offering me the best transit papers as long as I paid him 35,000 credits.
He wouldn t let me pass unless I essentially paid a bribe and that started the side quest that took up most of my time.Īdam Jensen s apartment is full of the Internet of things. In this mechanical apartheid world, augmented people are heavily regulated and going from place to place feels like crossing the border in. An officer named Drahomir stopped me and said that my papers were out of date. I was heading to get my augs fixed when I was presented with a problem. My mission in Prague had two components: I had to get my augs fixed because they were acting up after the blast and I had to meet with Director James Miller, the head of the Interpol task force I was assigned to. Similar to past Deus Ex games, I had the opportunity to input a password, but I couldn t piece together clues to figure it out.
It was creepy, but on the bright side, I did find a laptop that was password protected. The game got dark fast as I discovered two people who worshiped something called the Machine God. I was expecting to find a normal working person s quarter, but instead, it was the home of a cultist. One of the first things I did was sneak into a random apartment. Because of technical difficulties, I didn t have much time to fully explore the city, but I did go through a surprising side mission.
Players are given free rein to walk through the Prague neighborhood. The exploration part of Mankind Divided takes place 30 hours later. Jensen and Vega survive and quickly escape. As they pass along secrets, they encounter a terrorist bombing. After the Dubai incident, Adam Jensen returns home to Prague and surreptitiously talks with an ally named Alejandra Vega. Afraid of a similar incident, they create a mechanical apartheid, where people with robotic parts are separated and treated like second-class citizens.The world of Deus Ex: Mankind Divided feels more organic.ĮXPLORING PRAGUE: Although I played the game at E3 that focused on combat, the demo I played last week focuses more on the social aspect of the game. After madman Hugh Darrow broadcasts a signal that sends augmented people into a murderous rage, the world is on edge. If Human Revolution was filled with the hope of an augmented future, then is about the dystopia that arises from it. It is the flipside of the transhumanoid coin, he said. Maybe that story arc isn t completed.Įidos Montreal examined the aftermath of the cataclysmic Panchaea event and found that the world they created was scary. The only problem was they had no idea where to take the story.Īccording to gameplay designer Patrick Fortier, the developers thought they were done with the game s protagonists, Adam Jensen, but it turned he wasn t done with them.Īfter Human Revolution was done, the narrative director (Mary DeMarle), in many ways, she thought it would be the end of Adam Jensen right there, Fortier said. The team had just pulled off a remarkable feat - they rebooted a cult classic - but now, they had to work on a follow-up. A side quest sells me on Deus Ex: Mankind Divided – The Mercury News Close MenuĪfter the end of, the developers at Eidos Montreal didn t know where to take the series.